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- SB01 Contact Natasha
- SB02 Steal the Enigma machine from the General's safe.
- SB03 Contact the wounded Ally.
- SB04 Steal the office key from the General's assistant.
- SB05 Decipher the message using the Enigma machine.
- SB06 Use the radio.
- SB07 The thief must hide under a bed.
- SB08 Use the sleeping pills to knock out the assistant.
- SB09 Natasha can call the General on the telephone.
- SB10 Disconnect the power to the electrified fence.
- SB11 Natasha must leave the base.
- SB12 Steal the security papers.
- SB13 Neutralize all the Lieutenants (13).
- SB14 Sapper and Spy managed to infiltrate the base but they ended up in wrong places (nobody knows how apart from them), take them out of there.
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